#ifndef _HLSL_LIBRARY_CORE_
#define _HLSL_LIBRARY_CORE_

#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SurfaceInput.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/UnityInput.hlsl"


// Self HLSL Useful Functions

#include "Assets/CSRP/HLSL/UvEffectFunctions.hlsl"
#include "Assets/CSRP/HLSL/TextureMapFunctions.hlsl"
#include "Assets/CSRP/HLSL/Noise.hlsl"

#endif